As game publishers still insist on releasing a full year’s worth of product over the course of about two months (Other game publishers, I should say. Challenge gives you gaming value 24/7, 365, yo), October through December can be a busy yet incongruously unproductive time for gamers. When it came time to write my game blog, I was having trouble picking just one of the way-too-many games I have been playing since about mid-October. So, I decided to write a whole slew of Fun Size reviews to inform and hopefully titillate. This is actually not a complete list, but for the sake of brevity, I am only including games released this holiday season.
Fallout 3: One the one hand, Fallout 1&2 are strong contenders for my favorite game ever. On the other, Oblivion was kind of an ambitious failure, filled with as many flaws and weird design decisions as it was pretty (but plastic) graphics and deep (but easily broken) gameplay. So, I was cautiously optimistic when I fired up Fallout 3 and, fortunately, that cautious optimism was rewarded.
The game lacks the depth of the original Fallouts. No getting married, then selling your wife into slavery, thus getting your face tattooed as a slaver, thus changing your conversation options for every NPC in game here (In fact, I spent the later portions of the game with a twelve foot tall super-mutant following me around yet, strangely, no one seemed to notice), but that’s okay. The fact that Fallout 3 sold appoximately a chugillion more copies than Fallout 1 or 2 speaks volumes about the “make it prettier, dumb it down” philosophy at work here and to focus on what Fallout 3 isn’t is to ignore what it is: A really great game that totally works on its own virtues.
Essentially, jamming Fallout into Oblivion fixed most of what was wrong with that game. There are still a hundred things I could nitpick, but whatever. Fallout 3 will suck you in like it was made of radioactive quicksand.
Did You Finish It? Sort of. I finished all of the main quests and about half of the side quests. I am planning on going back and getting to the rest at some point before the DLC comes out.
Fable II: Your enjoyment of Fable II is going to be directly proportional to your willingness to just sit back and let Peter Molyneux tell you a story. Most of the folks I have talked to about this game were either really, really emotionally engaged in it, or they weren’t. Luckily, I was in the first group. While I still don’t think it goes far enough, Fable II makes you really feel the moral consequences of your behavior better than any game I can think of. The path of good is a hard road that will leave your character poor, weak and physically scarred, the only reward is the adoration of a bunch of irritating commoners and a smug sense of self righteousness. Evil on the other hand is easier and more profitable, assuming that you can put up with being reviled by these people that you probably hate anyway. In other words, Fable II is just like real life (Snark, snark snark).
Did You Finish It? Pretty much. There were a couple of quests that are only activated after purchasing specific real estate that I couldn’t afford by the end of the story. Fortunately, in what should become a standard design decision for pretty much all RPGs, Fable II doesn’t end after you complete the last mission. Rather, it dumps you back into the world, so that you can continue to play the content you left behind and see the effects your final decisions had on the world. As with Fallout 3, I will be revisiting this game when the DLC is released in January.
Silent Hill: Homecoming: Not as bad as I was expecting. Still not great. Basically, if you thought that the Silent Hill movie improved on the first three games in any way, this is the game for you.
Did You Finish It? Not yet. I am actually still debating whether I want to finish it at all. It is one of those games that is just good enough to keep you playing, but not great enough to become any kind of obsession, or bad enough to make you shut it off with a disgusted but relieved sigh. Speaking of which…
Mirror’s Edge: Bhaal already covered this game in exhaustive detail so let me just say I pretty much agree with him, except I hated it more. Like a great actor reading his bad poetry, the game seems to take some kind of perverse pleasure in teasing you with really great stuff and then hiding it behind a second-rate impression of something you didn’t come to see in the first place. Like running across gleaming rooftops? Here’s a dank sewer level. The running mechanics work a lot better than the camera and collision detection? Have some precision jumping puzzles in your sewer. Running away works better than combat? Well, let me just dump you into more than a few sections where combat is your only means of progression.
Also, while Faith is one of the more iconic character designs in recent gaming memory, that is all she is. A cool design in search of a personality or story.
Did You Finish It? God no.
World of Warcraft: Wrath of the Lich King: I haven’t spent nearly as much time with this as I would have liked (yet), but I can say without a doubt, this game is World of Warcraft. It improves the things are great about it, doesn’t do much to change what isn’t. In game cinematics, “Phased” zones and vehicles are all awesome.
Did You Finish It? My Horde Rogue and Alliance Paladin are both 72. I played about three levels worth of Death Knight. So, no. Not even close.
Dragon Quest IV: Chapters of the Chosen: In 1992, Dragon Warrior IV just blew my mind. Sure, the whole thing eventually culminates in a cliched “Chosen one battles evil fated to blah, blah, blah” story, but along the way, playing as a city guard looking for lost kids, a runaway princess, twin dancer/fortune teller sisters and a fat merchant felt like the most innovative story EVER!
So, I picked up the new DS remake, hoping that lightning would strike the same idea twice and maybe this is the nostalgia talking but, yeah it totally does. The game is still charming as hell with its oddball story and weird phonetic dialogue. There is a bunch of kind of unsettling neo-Catholicism that I didn’t remember but all in all, quite entertaining.
Did You Finish It? Nope. It is my current “Bus Game”, meaning I will probably be on it for a while.
Left 4 Dead: This is the first game in my experience that is actually better to play with a group of random, irritating strangers over Xbox Live. You see, being trapped in a hopeless situation with a group of angry racist strangers who you would probably murder yourself if you didn’t need to, at the very least, use them as a zombie shield, gets to the heart of the zombie apocalypse concept better than I have ever seen. The game is at its best when you are just barely hanging on, so when “PhAt_NuggZ69420″ starts gibbering profanity and runs off, only to return moments later, covered in zombie vomit (zomit?) and leading a train of gibbering monsters, Left 4 Dead really hits its chaotic stride.
Did You Finish It? It’s doesn’t have a real “end”, but I did finish all of the scenarios at least once.
Sonic Chronicles: The Dark Brotherhood: While I’m not the sort of deviant who would purchase a Sonic the Hedgehog game in this day and age, I am the sort of handsome, upstanding paragon that will buy anything with the word “Bioware” stamped on it. So, I ended up with this: The best Sonic game in over a decade and the worst Bioware game ever.
Bioware boldly claims “We’re the story guys!” at every opportunity they get and with good reason. Unfortunately, the story here is the weakest part. Which, actually, isn’t really a complaint. A Sonic the Hedgehog game with a story along the lines of Mass Effect would be absurd and pretentious enough to… Well to be a modern era Sonic game, I guess (not praise). I think my issue comes with the disconnection between the kiddy visuals, simple story and the freaking brutal difficulty.
Casting spells uses a mechanic similar to (and by ’similar to’, I mean ‘exactly the same as’) Elite Beat Agents’, in which you need to tap, swipe and drag your stylus in specific orders and rhythms to successfully cast anything. Note: I said cast. This isn’t done for bonus damage. If you miss one note in the damn rabbit’s fifteen part healing dance, you get zero healing. Nothing. And you effectively lose that turn. This renders things like healing extremely unreliable and, thus, more or less uselss. Despite that, when you get into a good groove and you are doing well, it can be an engrossing little game.
Did You Finish It? Not yet. It was “The Bus Game” before Dragon Quest came along and probably will be again someday.
Animal Crossing: City Folk: Have you ever played Animal Crossing? Then you’ve played this. The only reason to buy it if you have one of the first two is to have a networked version on a console. However, if you haven’t played it before, go get it. I don’t care who you are, how tough or grown up you might consider yourself, the simple charms of Animal Crossing contain powerful magic and will enchant you.
Did You Finish It? You don’t finish Animal crossing. You live it. And I am living it.
Persona 4: Haven’t actually played it yet, but on Starry’s recommendation, I ordered it and should be getting it today.
There are actually a bunch other games that I have been playing that weren’t released this year, but I hadn’t had a chance to play previously like Neverwinter Nights 2, Gears of War, Guitar Hero III and Zack & Wiki. I will probably discuss NWN at some point, and maybe the others as well.