Preview - Noble Set VI Artifacts & Legendaries
Can you smell it? Noble Set VI is coming soon. In preparation, we will be Kicking off a series of exclusive previews.
Today, we reveal the stats and attributes of Noble Set VI as they currently stand. Between now and the release, we will be revealing additional information including artwork and more.
NOTE: Noble Set VI is still in development. All elements are subject to change prior to release.
![]() |
Voldur’s Boneplate Power Rating: 955 650 Armor +100 Strength +5% Critical Noble Set VI |
![]() |
Voldur’s Crescent Cuirass Power Rating: 924 585 Armor +75 Speed +5% Dodge +5% Critical Noble Set VI |
![]() |
Voldur’s Sanguine Mantle Power Rating: 962 520 Armor +100 Intelligence +5% Critical Noble Set VI |
![]() |
Voldur’s Wildheart Tunic Power Rating: 967 585 Armor +75 Intelligence Noble Set VI |
![]() |
Voldur’s Ley Hacker Power Rating: 787 45-135 Damage +75 Speed -20 Stamina -5% Dodge +5% Critical Noble Set VI |
![]() |
Voldur’s Slotted Gunblade Power Rating: 928 45-135 Damage +50 Speed +5% Critical Slot: 1 Noble Set VI |
![]() |
Voldur’s Cosmic Talons Power Rating: 802 45-135 Damage +10% Dodge +10% Hit +10% Critical Noble Set VI |
![]() |
Voldur’s Slotted Geoclub Power Rating: 900 45-135 Damage +75 Intelligence +5% Dodge Slot: 1 Noble Set VI |
![]() |
Voldur’s Slotted Barkshield Power Rating: 871 1323 Armor +75 Speed +10% Critical +14% Block Slot: 1 Noble Set VI |
![]() |
Voldur’s Slotted Divining Rod Power Rating: 956 400 Armor 45-135 Damage +75 Stamina +10% Dodge Slot: 1 Noble Set VI |
![]() |
Voldur’s Vortex Power Rating: 961 200 Armor 75-135 Damage +75 Strength -20 Stamina -5% Dodge +10% Critical Slot: 1 Noble Set VI |
![]() |
Voldur’s Slotted Cosmosabre Power Rating: 787 45-135 Damage +100 Stamina -20 Speed -5% Critical +5% Dodge Slot: 1 Noble Set VI |
![]() |
Voldur’s Slotted Beacon Power Rating: 806 45-135 Damage 75 Armor +35 Stamina -5 Speed -5% Critical +7% Dodge Slot: 1 Noble Set VI |
![]() |
Voldur’s Core Breach Power Rating: 821 55-135 Damage 75 Armor +45 Speed -5 Stamina +5% Critical Noble Set VI |

May 27th, 2009 at 1:57 pm
Str staff range is typo, right? Please, is it?
May 27th, 2009 at 4:00 pm
yet again a wand that is unfair to the rest of us players
May 27th, 2009 at 5:50 pm
Voldur’s Slotted Cosmosabre WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
May 27th, 2009 at 7:24 pm
I want the “and more” NOW!!!! Please say sockets or something we can FINALLY use gems for…c’mon its been TWO YEARS!
May 27th, 2009 at 7:25 pm
/me likes dr00d chest
May 27th, 2009 at 11:20 pm
This is a misprint, right?
Voldur’s Vortex
75-135 Damage
May 27th, 2009 at 11:27 pm
lol, making battle mage viable again? and the staff MUST be definitely a typo. though i’d like to get that staff (looks way better then DW for battle builds). haha
May 28th, 2009 at 12:59 am
Voldur’s Slotted Gunblade
Power Rating: 928
One Hand: Dagger
45-135 Damage
+50 Speed
+75 Intelligence
+5% Critical
Voldur’s Slotted Geoclub
Power Rating: 900
One Hand: Mace
45-135 Damage
+75 Intelligence
+25 Stamina
+25 Resistance
+5% Dodge
First off these two weapons being battle mage exclusive is a bit of a hinderance to Path of the Sword users as they’ll be missing an upgrade option on their weapons specializations. I’m all for battle mage weaponry coming out but at the same time we’re seeing staves and wands released which are path of the staff exclusive and much more widely used by staffies. So while they’re getting great staff upgrades path of the sword users are stuck using last packs weapons as these new ones aren’t viable. If battle mage items must be released at least send some path of the sword items of the same proficiency along with it.
May 28th, 2009 at 1:43 am
@.@ cant wait!!!
May 28th, 2009 at 6:34 am
If they leave the Staff stats as it is right now it will be worth more than some artifacts. Maybe the dev felt that there were not enough mages and druids in the game
May 28th, 2009 at 6:39 am
like Sith said, let’s make these jewels worth something finally. either sockets, or +1 thru +10 power amplification (with a chance to break) or at least ability to add stats… i.e. +10 stam, int, perc…
May 28th, 2009 at 6:42 am
Voldur’s Slotted Cosmosabre
Power Rating: 787
One Hand: Sword ——-> i want staff with these stats..
45-135 Damage
+100 Stamina
+75 Resistance
-20 Speed
-20 Perception
-5% Critical
+5% Dodge
Slot: 1
Noble Set VI
Legendary
———————————–
Voldur’s Vortex
Power Rating: 961
Main Hand: Staff
200 Armor
75-135 Damage ———-> Not bad.. Better than DW
+75 Strength
+50 Speed
+30 Perception
-20 Stamina
-20 Resistance
-5% Dodge
+10% Critical
Slot: 1
Noble Set VI
Legendary
May 28th, 2009 at 7:08 am
nice.i can’t wait to see the items.
May 28th, 2009 at 7:59 am
I’m not a blunt weapon user, but they’re getting screwed over big time in this set. Sad thing. Also, the STR IP staff is gonna make that opener more OP than it already is. Not a smart move. Chestpieces look GREAT. Certainly the picks of the set. Wands are throw aways mainly. Sword, why have a STAM/RESIST sword in the 45-135 damage range when you already have on?
On another good note though, at least there are not arti-weapons. That would be a disaster beyond a disaster.
May 28th, 2009 at 8:06 am
*drools at warrior chest*
May 28th, 2009 at 8:20 am
imho the assasin/warrior artifact chests are weak for an artifact
should get them just a bit more stats or mb less power
May 28th, 2009 at 8:39 am
Looks like a good Str IP staff, Ice Storm staff, and an Axe for PS.
Interested in seeing what function slots perform.
Lastly, although the Melee weapons with Int look decent I am not sure how many battle mages we will see popping up.
Thanks for the preview!
May 28th, 2009 at 8:46 am
make the assassin/warrior chests into shoulders. That way the sword path can use hph chest + these new ones. Staffies will be able to use one of their new chests + hph mantle - make it fair.
May 28th, 2009 at 9:07 am
IMO the assasin chest are weak to be an artifact.. so have expensive power cost and low %bonus.. maybe more Per and few more % of dodge or critical… the armor bonus and defense are good.
May 28th, 2009 at 9:28 am
An intelligence mace, awesome.
May 28th, 2009 at 9:35 am
What are the slots for? I hope Its GEMS PLS
May 28th, 2009 at 10:25 am
Not a fan of the new wands whatsoever. They look like they were randomly pulled out of a hat and chosen to be the new stuff. Wand users rely on crit, so that dodge wand will inevitably suck. Then you have the stacked speed wand, interesting thing although not too many wand users are full on speed these days I’d suggest going back to the drawing board for that unless you’re looking to release more crap that wand users will not use.
May 28th, 2009 at 11:05 am
uni,
but if someone cant afford hpc, then what?
i like this chest
May 30th, 2009 at 3:46 am
The first two artifacts are borderline artifact quality… I say that they are only a tip toe better than the existing orange legendaries in NSV; really disappointing.
Some of these orange weapons are beyond powerful and should be considered RED with their stats and focusing points. I wouldn’t mind that staff to be umped up to red…it would overpower a few skills though.
On a side note, think about this:
Most duelists are still warriors/assassins, so they may be trying to get more players to join the staff side…
June 1st, 2009 at 12:01 pm
Very sad wands… T_T
June 2nd, 2009 at 7:35 am
Int Mace? thanks a lot blunt warriors/assasin will realy apprieciete it, because there is not enough items for staffies, they heave to also stole our bests :).
uni: warriors have crown to combinate with chest
June 2nd, 2009 at 11:05 pm
What is the slot use for? Does Gem is useful now? I’m glad to see that gem is useful such as adding little stats, or crit and hit. Can’t wait to use it!! LoL
June 4th, 2009 at 5:08 am
nice.. i like that all.. lol…
June 22nd, 2009 at 12:31 pm
I emailed this link to my sister. She has been looking for this info for a long time.